GLShader.detachUnlocked

void detachUnlocked(gstgl.glslstage.GLSLStage stage) nothrow

Detaches stage from shader. stage must have been successfully attached to shader with gstgl.glshader.GLShader.attach or gstgl.glshader.GLShader.attachUnlocked.

Note

must be called in the GL thread

Parameters

stagea #GstGLSLStage to attach