Window.createGlContext

Creates a new #GdkGLContext matching the framebuffer format to the visual of the #GdkWindow. The context is disconnected from any particular window or surface.

If the creation of the #GdkGLContext failed, error will be set.

Before using the returned #GdkGLContext, you will need to call gdk.glcontext.GLContext.makeCurrent or gdk.glcontext.GLContext.realize.

class Window
createGlContext
()

Return Value

Type: gdk.glcontext.GLContext

the newly created #GdkGLContext, or null on error

Throws