Tree

Constructors

this
this(void* ptr, Flag!"Take" take)
this
this()

Creates a new #GdaTree object

Members

Functions

addManager
void addManager(gda.tree_manager.TreeManager manager)

Sets manager as a top #GdaTreeManager object, which will be responsible for creating top level nodes in tree.

clean
void clean()

Removes any node in tree

connectNodeChanged
ulong connectNodeChanged(T callback, Flag!"After" after)

Connect to NodeChanged signal.

connectNodeDeleted
ulong connectNodeDeleted(T callback, Flag!"After" after)

Connect to NodeDeleted signal.

connectNodeHasChildToggled
ulong connectNodeHasChildToggled(T callback, Flag!"After" after)

Connect to NodeHasChildToggled signal.

connectNodeInserted
ulong connectNodeInserted(T callback, Flag!"After" after)

Connect to NodeInserted signal.

dump
void dump(gda.tree_node.TreeNode node, void* stream)

Dumps the contents of tree to stream, using a hierarchical view.

getNode
gda.tree_node.TreeNode getNode(string treePath, bool useNames)

Locates a #GdaTreeNode using the tree_path path.

getNodeManager
gda.tree_manager.TreeManager getNodeManager(gda.tree_node.TreeNode node)

Get the #GdaTreeManager which created node in tree

getNodePath
string getNodePath(gda.tree_node.TreeNode node)

Get the path associated to node in tree.

getNodesInPath
gda.tree_node.TreeNode[] getNodesInPath(string treePath, bool useNames)

The returned list is a list of all the #GdaTreeNode nodes <emphasis>below</emphasis> the node at the specified path.

self
Tree self()

Returns this, for use in with statements.

setAttribute
void setAttribute(string attribute, gobject.value.Value value, glib.types.DestroyNotify destroy)

Sets an attribute to tree, which will be accessible to any node in it.

updateAll
bool updateAll()

Requests that tree be populated with nodes. If an error occurs, then tree's contents is left unchanged, and otherwise tree's previous contents is completely replaced by the new one.

updateChildren
bool updateChildren(gda.tree_node.TreeNode node)

Update the children of node in tree (not recursively, to update recursively, use gda.tree.Tree.updatePart). If node is null then the top level nodes are updated.

updatePart
bool updatePart(gda.tree_node.TreeNode node)

Requests that tree be populated with nodes, starting from node

Properties

_gType
GType _gType [@property getter]
isList
bool isList [@property getter]

Get isList property.

Static functions

_getGType
GType _getGType()
errorQuark
glib.types.Quark errorQuark()

Inherited Members

From ObjectWrap

_setGObject
void _setGObject(void* cObj, Flag!"Take" take)

Set the GObject of a D ObjectWrap wrapper.

_cPtr
void* _cPtr(Flag!"Dup" dup)

Get a pointer to the underlying C object.

_ref
void* _ref(void* gObj)

Calls g_object_ref() on a GObject.

_unref
_unref(void* gObj)

Calls g_object_unref() on a GObject.

_getGType
GType _getGType()

Get the GType of an object.

_gType
GType _gType [@property getter]

GObject GType property.

self
ObjectWrap self()

Convenience method to return this cast to a type. For use in D with statements.

_getDObject
T _getDObject(void* cptr, Flag!"Take" take)

Template to get the D object from a C GObject and cast it to the given D object type.

connectSignalClosure
ulong connectSignalClosure(string signalDetail, DClosure closure, Flag!"After" after)

Connect a D closure to an object signal.

setProperty
void setProperty(string propertyName, T val)

Template for setting a GObject property.

getProperty
T getProperty(string propertyName)

Template for getting a GObject property.

compatControl
size_t compatControl(size_t what, void* data)
bindProperty
gobject.binding.Binding bindProperty(string sourceProperty, gobject.object.ObjectWrap target, string targetProperty, gobject.types.BindingFlags flags)

Creates a binding between source_property on source and target_property on target.

bindPropertyFull
gobject.binding.Binding bindPropertyFull(string sourceProperty, gobject.object.ObjectWrap target, string targetProperty, gobject.types.BindingFlags flags, gobject.closure.Closure transformTo, gobject.closure.Closure transformFrom)

Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

forceFloating
void forceFloating()

This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectWrap.refSink.

freezeNotify
void freezeNotify()

Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

getData
void* getData(string key)

Gets a named field from the objects table of associations (see gobject.object.ObjectWrap.setData).

getProperty
void getProperty(string propertyName, gobject.value.Value value)

Gets a property of an object.

getQdata
void* getQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectWrap.setQdata.

getv
void getv(string[] names, gobject.value.Value[] values)

Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

isFloating
bool isFloating()

Checks whether object has a floating[floating-ref] reference.

notify
void notify(string propertyName)

Emits a "notify" signal for the property property_name on object.

notifyByPspec
void notifyByPspec(gobject.param_spec.ParamSpec pspec)

Emits a "notify" signal for the property specified by pspec on object.

refSink
gobject.object.ObjectWrap refSink()

Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.

runDispose
void runDispose()

Releases all references to other objects. This can be used to break reference cycles.

setData
void setData(string key, void* data)

Each object carries around a table of associations from strings to pointers. This function lets you set an association.

setProperty
void setProperty(string propertyName, gobject.value.Value value)

Sets a property on an object.

stealData
void* stealData(string key)

Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

stealQdata
void* stealQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectWrap.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

thawNotify
void thawNotify()

Reverts the effect of a previous call to gobject.object.ObjectWrap.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

watchClosure
void watchClosure(gobject.closure.Closure closure)

This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectWrap.ref_ and gobject.object.ObjectWrap.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

connectNotify
ulong connectNotify(string detail, T callback, Flag!"After" after)

Connect to Notify signal.